This site is outdated! The dotScene format, OgreFSRad and OgreLMTSConvert can now be found in OGRE's OgreAddons package/CVS.
I'm lucky that dotScene is getting used more and more in a variety of tools and applications, naturally mostly OGRE related.
For more information on the author visit www.codeandroid.com
For your convenience the contents (including screenshots, binaries, etc) has been archived and can be accessed below.
What does it do ?
Note on converting
01 August 2003 UPDATE: bugfix: UV coordinate conversion.
20 July 2003 UPDATE: .mesh to .lmts conversion is working.
What does it do ?
Converts between LMtools .lmts files and Ogre .mesh files.
Submeshes (.mesh) and Subsets (.lmts) are created automatically.
When converting to .mesh a corresponding .material file is generated. The
materials are set up for static lightmapping.
A note on converting back and forth
There are three different kinds of .lmts files. They share the same file format
You run LMgen with a commandline looking like this (general form):
LMgen then expects an existing .1.lmts
file as the input file.
It will then create an intermediate .2.lmts.
Running LMpack will create the final file containing lightmap information. Its
name has the form (you probably guessed it): .3.lmts.
LMTSConverter converts any of these .lmts file into an Ogre mesh as there is no
difference regarding the file format.
If you convert a .lmts file into a .mesh file the .mesh file will include
limited material information (texture and lightmap names). If you convert such
a file into a .lmts file again any lightmap texture information will be
removed. Essentially you will then have your type 1 .lmts file again (.1.lmts)
which means that you will have to run LMgen and LMpack again.
If you think this note isn't clear enough you can
Win32 binaries updated!
Ogre Win32 binaries - You'll need those if you do not build the
Example scene and textures that ship with
LMtools example scene rendered by LMtools' LMDx:
LMtools example scene rendered by Ogre: